Scene & Shader Setup

So now we have a basic understanding of polygons and the different ways we can use them, we are ready to start looking at building our character.

We have the two model sheets, or turnarounds as they are also known, and these will help to guide us as we create our base mesh, and then the succubus.

Now we have those to guide us we can start to setup the scene, and that’s what we will focus on in this video.

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Torso & Limb Blocking

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Polygon Fundamentals