Featured Image
Turn It Down!A Walk in the ParkWhere's the party?Give it back!The PropositionJake & Bella Concept 01Sketch01Say Aaa...Aaargh!I'm Coming BarbaraDrips In TimeFlight Of The Sirens
  • DlL: I'm new to Maya and our teacher in class is not the most amazing teacher. I'm an animator in my second year. I have fun building...
  • emi: Thank you for the lesson, it very useful, I hope you will make vedio leesons in the future
  • Björn: I guess your character turned out pretty good, but have you never heard that you should never have triangles in your mesh? :o
  • Antony: That's only really true if your mesh is a base to be taken into ZBrush. Even then, ZBrush can handle triangles. For a game model...
  • Alexander Teplitzky: Alexander; 4th year animator. outstanding work - the true face of 3d animation!
  • marie: I love your work. I took up Maya before but one of my teacher doesnot teach us well... Anyway, I find your book so usefull and...
  • marie: You Modeling Reel is awsome! What software did you use? Thanks. =)
  • Antony: Hi Marie, I use Silo, Maya and Photoshop...hope this helps.
  • Simon: Hi Anthony, Well i am looking forward to this tutorial you have going, I will be using Cinema 4D, great wotk loved your red sonja.
  • toolika: cool reel!
  • Fred: Its the coolest I've come across so far...simple and cute.. and not stereotyped...its a tutorial you should start thinking about...
  • ZIKEO: Hi there Dude Nice Tut, simple and to the point. Very much the same way I model already. Z Amapi - Carrara user.
  • portia: this is really one of the best wed site. really very usfull....
  • Bob Martin: What a great contribution to the world of character building. We are all very grateful for artist like you who are willing to...
  • Clebersales: This is very well, congratulations. Not stop, I want see finalized.
  • Aaron: Great tutorial. One of the better ones I've found. However, I can't really tell how you connected the legs to the body. It...
  • Richard: OMG dude! This tutorial is great and your cartoonish female model are simply AWESOME!!!! It would be nice to have some Hair...
  • Jovan: I got your book about 5 years ago and I love your work. But there's two things I would like to say. One, that picture reminds...
  • George Rubio: Easy, useful, short and cooooooool!!! I've seen your tut many many times. Greetings from Mexico City ;)
  • Kleber Xavier: Hello, Greetings. My name is Kleber and I am coming back to you because I would like to make a character for me. She has the...
  • Antony: Hi, please email me and we can discuss this if you like...
  • Anula Singh: Hi I was looking for such tutorial thanks a lot i am able to do now real time human body modeling I am learning MAYA...
  • Andre: Hi Antony As a newbie to 3d, I found this hugely helpful and I really had fun and managed to model the arms, legs and torso...
  • Dillon: Very nice tutorial. I am very confused about how you "joined" the leg and arm to the torso, however. I tried deleting facing and...
  • Jed Hunsaker: Excellent work! I especially like your female modeling skills.
  • Linda Galvin: Nice Reel. Have you considered putting together a how to on building a reel, showing the production steps towards making still...
  • Jack: Wow! It is soo cool of you to share your process. I really am learning a lot from it. Thank you so much!
  • Walter: Thanks for having that tutorial on Character Modelling. I applied what you did in Maya and used it in Lightwave. It was much...
  • Rob: This tutorial was very inspiring to me. I've just begun a college Maya class and I'm excited to learn the techniques as fast as...
March 2010
M T W T F S S
« Feb    
1234567
891011121314
15161718192021
22232425262728
293031  

Cyber Girl Update ~ Athria

I`ve been plugging away at this, a little here and a little there. I threw in a quick rig so I could pose her, and have also started to play around with some lighting…She is still far from complete, I still need to work on the textures for her weapons and feet. I would also like to give her upper body, face and hair another pass too.

She is currently weighing in at around 10k polys and is using 2 2k texture pages, with variations for diffuse, normal and specular maps. These can in theory all be scaled down to 1k maps if needed.

Not long to go now, I am hoping she will be completed by the end of next week :)

Oh, I have also given her a name - Athria

Athria WIP

Wednesday, August 5th, 2009

Cyber Girl ~ Texturing

Managed to get some time on my new character over the past few days so I made a start on her textures. I have worked the skin tones, the hair and am now working on her armour…

Below is a quick screen grab…remember this is still the game resolution model :)

Her hair is just a quick texture at the moment, so I still need to work on the alpha map and also add a normal map to bring out the detail. I also need to add a specular map to vary how shiney her skin and armor are.

There will hopefully be another update next week…

Cyber Girl Texture Update

Friday, July 31st, 2009

Cyber Girl ~ Base Textures

My new game character is now fully UV`d and I have started work on her textures. As you can see below I have a basic diffuse map, which is a combination of flat colours and an occlusion layer, and also a normal map for surface details.

The next step is to start to work on more details into the diffuse and normal maps. At present she is clean and plastic so I need to rough her up a little, give her the correct skin and metal tones and also adjust the main colours.

Cyber Girl Base Textures

Monday, July 6th, 2009

Cyber Girl Update

With the high resolution model almost done it was time to turn to the real time version. For this I exported the proxy model, (lower resolution version of the Silo model) which gave me the perfect foundations to begin working on.

Some elements however were too low poly to work directly upon, so I added a single smooth to these before export.

Now came the fun part. Time to reduce this base model to my goal count of around 10,ooo polys. Once I was close to this I then needed to check the topology, this is an important step to make absolutely sure the model is spot on before you make the final adjustments and move onto the UV`s.

Applying a quick automatic UV set gave me a great starting point. Now, with a preview normal map generated I could quickly see the problem areas, places along seams or around detail areas which had been optimized before, meaning the normal map looked distorted. Adding back in a few polys now meant I could fix these areas now before I spend time on the final UV set.

Below is a quick grab showing the game model, and the same one with the temperary normal maps applied. She still needs work though :)

Cyber Girl WIP

Wednesday, July 1st, 2009

New Projects

I have started work on a couple of personal projects. The first is a Cyber type action girl who you can see below. She is intended to be a real time game model so at present I am concentrating on the high resolution, normal map mesh.

Cyber Girl WIP

I am doing this character because I havn`t added any recent game art to my portfolio in a while. I have been working on lots of game art, the problem is it is all under NDA until next year :)

My other project I am keeping to myself for now. Its going to be a 2D piece, thats all I will say ;)

Tuesday, June 30th, 2009
 

 

 

All work © Copyright 1993-2009 Antony Ward unless otherwise stated.
Website coding by Solarise Design