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| As well as the game development services listed below I am also available for high resolution work for print and TV. |
| Areas of work (all include modeling, texturing & animation) ~ |
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Characters
Vehicles
Environments
Props
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| Skills ~ |
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Modeling (both high and low resolution assets)
Texturing (Including colour, specular, occlusion and normal map generation)
Animation (Currently in Maya only)
Rigging (I am able to create a custom skeleton and add controllers to make it easier to animate)
Model Optimization (Taking existing assets and reworking them to make them more efficient)
Level Of Detail Generation (Making lower resolution version of existing assets)
MEL Tools (Using MEL I am able to create scripts to speed up workflow)
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| I have experience with the following platforms ~ |
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Playstation 2 (PS2)
Playstation 3 (PS3)
Playstation Portable (PSP)
XBox
XBox 360
iPhone
Nintendo Wii
Nintendo DS
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| Software (I am able to use the following software) ~ |
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Autodesk Maya
Adobe Photoshop
Autodesk Mudbox
ZBrush
Nevercenter Silo
CrazyBump
Alienbrain
Cinema 4D (Currently Learning)
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All work © Copyright 1993-2009 Antony Ward unless otherwise stated.
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