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  • JayDiz: I love dis book. I bought to work on before I take some class at the local college. I like the way the book is structured and...

Game Character Development with Maya

In this, my first book, I take the reader through the creative and technical process involved in creating a real time game character. Each step is shown in detail as I guide them through modelling, texturing, optimization (including level of detail generation), rigging and finally animation.

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